Today we learnt to code conversation trees for npc and player actions using the new Fun64 Chatdown format.
During the session, we explored code structures, linking data together and creative writing.
Check out Ben’s story online
We made a new Team repository so we could have our own folders to work in - this also helps us organize our code and not accidentally edit other people’s work. Have a look and check out our stories!
This exercise will be included in our main game project, BLTM - a platform game packed with tasty fun!